Bank #0 (HOME):
  SECTION: $0000-$0007 ($0008 bytes)
  SECTION: $0040-$0042 ($0003 bytes)
  SECTION: $0048-$005F ($0018 bytes)
           $004B = lcdc_int
  SECTION: $0100-$01E1 ($00E2 bytes)
           $0150 = vblank_int
           $01E0 = vblank_int.vbexit
  SECTION: $0060-$0099 ($003A bytes)
           $0060 = pad_Read
  SECTION: $0308-$1FF9 ($1CF2 bytes)
           $0559 = YPatch11
           $0536 = mloop1
           $0590 = YPatch12
           $055E = YPatch21
           $0595 = YPatch22
           $0562 = YPatch31
           $0599 = YPatch32
           $0565 = YPatch41
           $059C = YPatch42
           $0547 = XPatch11
           $05A2 = XPatch12
           $054C = XPatch21
           $05A7 = XPatch22
           $0551 = XPatch31
           $05AC = XPatch32
           $057F = mloop2
           $0539 = loop10
           $0573 = SPatch11
           $05B9 = SPatch13
           $0577 = SPatch12
           $05BD = SPatch14
           $0567 = DPatch11
           $05AD = DPatch13
           $056B = DPatch12
           $05B1 = DPatch14
           $05C5 = mloop3
           $0314 = mem_Copy
           $0648 = ptst
           $0820 = Mult
           $0836 = SinLUp
           $073B = PlotSh
           $0810 = PlotXY
           $089A = Comp
           $0803 = PlotSk
           $0830 = CompHD
           $0682 = Circ0
           $083F = SABLE
           $0FC1 = SortYCoords
           $0FF1 = ClearEdgeBuf
           $0EA5 = RenderToEdgeBuf
           $08FD = DisplayXorEdgeBuf
           $0A77 = DisplayWhiteEdgeBuf
           $09BD = DisplayBlackEdgeBuf
           $0B35 = DisplayLightEdgeBuf
           $0BF6 = DisplayDarkEdgeBuf
           $0CBA = DisplayTexturedEdgeBuf
           $0DAE = DisplayPatternEdgeBuf
           $0917 = DisplayXorEdgeBuf.mainl2
           $09D7 = DisplayBlackEdgeBuf.mainl2
           $0A91 = DisplayWhiteEdgeBuf.mainl2
           $0B4F = DisplayLightEdgeBuf.mainl2
           $0C10 = DisplayDarkEdgeBuf.mainl2
           $0CD4 = DisplayTexturedEdgeBuf.mainl2
           $0DC8 = DisplayPatternEdgeBuf.mainl2
           $0ED7 = DoLine
           $0F7B = _EXPatch11
           $0F6B = _EdgeLoop1
           $0FA3 = _EXPatch12
           $0F91 = _efloop3
           $0F82 = _EDPatch11
           $0FA4 = _EDPatch13
           $0F6D = _ESPatch11
           $0F91 = _ESPatch13
           $0FB3 = _EdgeLoop3
           $1306 = GB_AttrMap
           $13BA = HatManCGBPalettes
           $065F = ellipse
           $05D2 = SolidFill
           $035E = line
           $12AF = SmallStar
           $1300 = sline
           $14CD = XorlineAttrMap
           $14AD = XorlineGBCPalettes
           $05C5 = InstallFastLineCode
           $041B = XorLine
           $142A = XorLines.mloop
           $0FB4 = InstallEdgeLineCode
           $186A = RandomColorTri
           $0CB7 = SetTextureAddress
           $08E3 = TextureTri
           $1863 = RandomColorTriBW
           $1769 = tritest2
           $158E = SetY
           $1581 = SetX
           $08A2 = XorTri
           $17E9 = DrawX
           $08AF = WhiteTri
           $08C9 = LightTri
           $08BC = BlackTri
           $08D6 = DarkTri
           $1846 = MassiveDelay
           $1DA0 = MarioAttrMap
           $1E54 = MarioGBCPalettes
           $1970 = DrawFace
           $1975 = DrawEyes
           $1A10 = ClearBuff
           $18E3 = Blink1
           $1904 = Blink2
           $189C = DrawMario.loop1
           $1925 = DrawEyelash
           $1E64 = BlueeyesGBCPalettes
           $1AD0 = FaceDisplayList
           $1C9F = EyesDisplayList
           $19D2 = _DrawLoop2.doline
           $1A08 = _DrawLoop2.setcolor
           $1A34 = ScaleCoord
           $1A1E = DoTri
           $1982 = _DrawLoop2
           $1013 = ClearRenderBuffer
           $1A48 = ScaleJmpTab
           $1A64 = TriScale_5
           $1A68 = TriScale_625
           $1A72 = TriScale_75
           $1A7A = TriScale_875
           $1A86 = TriScale1
           $1A88 = TriScale1_25
           $1A90 = TriScale1_5
           $1A96 = TriScale1_75
           $1AA0 = TriScale2
           $1AA3 = TriScale2_25
           $1AAD = TriScale2_5
           $1AB5 = TriScale2_75
           $1AC1 = TriScale3
           $1AC5 = TriScale3_25
           $1042 = DrawPerson
           $13E2 = XorLines
           $1595 = RandomTris
           $15F6 = RandomTextureTris
           $187D = DrawMario
           $0308 = mem_Set
           $1E74 = Menu
           $1FF0 = JumpTable
           $0332 = mem_SetVRAM
           $0348 = mem_CopyVRAM
           $0322 = mem_CopyMono
  SECTION: $0200-$0207 ($0008 bytes)
  SECTION: $0300-$0307 ($0008 bytes)
  SECTION: $1FFA-$354B ($1552 bytes)
           $1FFA = begin
           $20FD = point
           $242C = YTable
           $2120 = PntTest
           $21F3 = ScreenOff
           $224A = SetCGBAttrMap1
           $2251 = SetCGBAttrMap2
           $220C = SetCGB_BGP
           $22BF = RandomFrom0To63
           $22AE = Randomize
           $22CB = RandomFrom0To159
           $22D3 = RandomFrom0To143
           $22DB = RandomNumber
           $2296 = ToggleCPUSpeed
           $2226 = FillCGBAttrPage1
           $222D = FillCGBAttrPage2
           $21CC = ClearTiles
           $21D9 = SetAPATileMap1
           $21DE = SetAPATileMap2
           $23EC = DefaultCGBPalettes
           $2219 = SetCGB_OBJP
           $2280 = Copy20x18
           $254C = Font
           $20CC = DrawPointer
           $209D = WaitOnUser.up
           $208C = WaitOnUser.down
           $20A8 = WaitOnUser.execute
           $2149 = CalcPntAddr
           $2174 = Color0
           $2186 = Color1
           $2198 = Color2
           $21AA = Color3
           $21BC = PntXor
           $22EC = RandomNumber.table
    SLACK: $0C6D bytes

Bank #1:
  SECTION: $4000-$47FF ($0800 bytes)
    SLACK: $3800 bytes

BSS:
  SECTION: $C000-$D7F3 ($17F4 bytes)
           $D727 = EnableAPA
           $D725 = DMAState
           $D724 = StartDMA
           $D728 = FastLineCode
           $D722 = Color
           $D7F3 = Scale
           $D7F0 = TriTable
           $D7F2 = TriColor
           $D726 = PointerY
           $D723 = RandomSeed
  SECTION: $D7F4-$D7F5 ($0002 bytes)
           $D7F4 = _PadData
           $D7F5 = _PadDataEdge
  SECTION: $D7F6-$D7FF ($000A bytes)
           $D7FF = deldy
           $D7FE = deldx
           $D7F6 = dels
           $D7F7 = delp
           $D7FA = delsx
           $D7FB = delsy
           $D7F8 = delse
           $D7FC = delde
  SECTION: $D800-$D902 ($0103 bytes)
           $D801 = StkSave
           $D903 = FillStack
           $D800 = EmptyColor
  SECTION: $D903-$D919 ($0017 bytes)
           $D916 = xm
           $D918 = ym
           $D909 = XRad
           $D90B = YRad
           $D915 = SinCnt
           $D90D = RelX1
           $D911 = RelY1
           $D90F = RelX2
           $D913 = RelY2
           $D907 = ChkVal
           $D903 = ColX
           $D905 = ColY
  SECTION: $D91A-$DB09 ($01F0 bytes)
           $D91A = EdgeBuf
           $DB04 = tx1
           $DB05 = ty1
           $DB06 = tx2
           $DB07 = ty2
           $DA3C = EdgeLineCode
           $DB08 = Middle
    SLACK: $04F6 bytes

VRAM:
  EMPTY

HRAM:
  EMPTY

