From a910505@zipi.fi.upm.es Fri Mar 17 15:56:10 1995
Date: Thu, 16 Mar 1995 19:00:43 UTC+0100
From: Luisfer <a910505@zipi.fi.upm.es>
To: confirm <shavelk@agora.rdrop.com>
Subject: 256 bytes game competition

Laal Software Engineers present:

  -=  INDECENT  =-

Programmed by:

. Daniel Navarro Medrano
. Luis Fernando Fernandez

  E-mail: A910505@ZIPI.FI.UPM.ES


To enjoy this mega-ultra-better-than-Doom(tm) game, you need at least:

. Color VGA
. 386 or better.(486 recomended)
. PC speaker
. 256 memory free bytes
. One cluster free on disk


Instructions:

. To load a level, type an ASCII character as command. 
  (ex.   INDECENT A   warps to level 65)
. Cursor UP    : moves the ship up
. Cursor DOWN  : moves the ship down
. Pause key    : Pauses the game
. Esc key      : Returns to OS when you death
. Ctrl-Alt-Del : Aborts the game inmediatly
. You can use other keys to control the ship


Technical reference:

. 256 color graphics

. 1 bit QSound System and Dolby Sourround(tm)

. Digitized reactor engine of an russian space shuttle

. 256 different levels

. Fractal generated terrains

. Guraud shaded mountains

. Super smooth scrolling with multiple levels of parallax

. Stars background scanned from pictures of the VOYAGER IV

. Rendered Mines sprites in Sillicon Graphics Stations

. Space ship graphic based on USS Enterprise -Start Trek(tm)-

. Game speed controled. If you have a Pentium(tm), don't worry

. One of the most playable games at the moment. (DOOM?, who needs it?)

. Score bar with full information for the pilot

. We use our own keyboard rutines OOKR(tm)


Source code available soon.

The game:
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begin 600 indecent.com
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M@>?_ "Z*A0 !T.B*^"0'!!0X"'4"B #^PW7DOR >NX  _L7SI(/'0$MU]EY?
MB!F QP%U^8K^T-\"^L8!#HKZB\6( >9A_L=(=?> ^B!R#X#Z@'<,B]\R\S+R
MT,YR D)"2EN)!T?^Q8O? ]XY!W0.,\#-%C+E=?BP \T0S2#'!Q\?]\<? '4&
M)HB&[-9%BN7-%@^$2O\RY,T6*_& Y AU[8'&  +KYP                  
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1                        
 
end

-------------------- CUT HERE ---------- CUT HERE -------------------------
