name:   WimpLife
author: Alain Brobecker (abrobecker@yahoo.com)
size:   732 bytes
needs:  Arm2 + RiscOS 2
descr.: Wimp version of Conway's life game

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  To use it, just double-click and enjoy. Once running you can drag a sprite on
it, which will serve as base pattern for the game. Such a sprite must have the
good size (128*128 for current version, can be changed) and be in 8 bpp mode
without mask nor palette.

  Conway's life game is usually played on an infinite plane, but this version
assumes the "universe" is a square plane with wrapping (ie a torus). Studying
lifeforms is less interesting in such a universe.

  As for the technical details, let me say this program was optimised for speed
primarily, though faster algorithms exists (by making computations only for the
cells in the vicinity of a living cell?). And this was done by discovering a
cellular automaton equivalent to Conway's. More details in the code.

  Files included in this archive are:
WimpLife          ;The program itself
ReadMe            ;This file
More.MkWimpLife   ;Source code, requires a ram disc
More.SmWimpLife   ;WimpLife version with smaller zoom
More.Corderman    ;The Corderman puffer is the simplest ever growing lifeform
More.Guns         ;Life is a gunfight
More.MaxGrowth    ;One lifeform with maximum growth (t^2)
More.Pinball      ;Nice oscillating pattern
More.Ships        ;Those ones are moving
