name:   Foxel
author: James Andrews (jna@argonet.co.uk)
size:   1784 bytes
needs:  FPE
descr.: Illuminated Interactive Voxelscape - now in Technicolour

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Controls:

 L Mouse Button : Rotate anti-clockwise
 R Mouse Button : Rotate clockwise
 M Mouse Button : Move forwards


Notes:

 "Foxel" looks for a spritefile (mode 13, 320x256) called "pic" in the
<foxel$dir> directory. If it finds one, then it will generate a contour map
using this file. If it doesn't, then it will generate a simple pattern itself
(this hopefully fulfills the "Entries must be provided as a single file, and
be able to run without external data" rule).

Designing your own voxelscape:

 The height of each point on the landscape is determined by the pixel value.
Typically you would choose a midlevel value (around 128) for the ground,
lower numbers for anything _lower_ than the ground (ditches, streams etc), and
higher numbers for buildings, trees etc.
