name:    X-fileZ
author:  casma (mark adcock) mailto:adcock@intonet.co.uk
size:    4096 
needs:   arm3 to look good, modes 12+13, 400k ram, 240k screen memory
descr.:  quite spooky (but mostly green) 4k demo/intro.

 -------------------------------------------------------------------------

This is a spooky X files type demo featuring:
  * spooky bump map that took up a spooky 1.5k bytes
  * spooky spinny alien, using spookily bad line plotter
  * spooky green slime
  * spooky dots that take on spooky shapes.
  * spookily messy uncommented Source code to spookily do your head in.
  * a spooky reminder about the spooky thing that has happened to *info.
 ... 90 seconds of effects, and all in a very spookily small 4096 Bytes.


bugZ:
  * line drawer always uses plots the same number of pixels, regardless of
    the actual length of line (I couldn't fit a reciprocal table in it..)
  * a spooky wentwrongism in the bump map pre-calc tables that looked
    better.
  * palette fades don't look so hot on pre-risc pc machines...
  * no spooky music


CreditZ/thanks:
  * compressed using squasher by pervect (4948 -> 4096 - not bad!!!)
  * thanks to baah for the piece in *info about bump mapping - v. kewl :)
  * pt/dfi for his meta ball piece in acorn user
  * acorn computers for pulling out of the market so well. ahem. :(


hellos:
  * neBula/eTerniTy (once you write the music we can release our 64ktro)
  * the james marks crew (james, alex, seb, gerald)
  * tbl
  * ransford + beastie zone
  * the wahpeople
  * the British Informatics Olympiad team. see you next year maybe if I
    learn C and some algorithms?

 ---CUo--------------------------------------------------------casma-------