
          _._________ .______    .________  .______/\_
           |    ____/_|  ___/____|  _____/__|   ___  /_
           |   __    /|  \      /_   ___   /_    _    /
           |   \   .:\|   \__  .:/   \_   .:/    |  .:\
           |____\     \_________/__________/_____|_____\
           -//---\_____\------------------------lm!--//-->



                            eleixane

           executable 4k graphics by rgba [www.rgba.org]

                        for Breakpoint 2008


 .greetings

   auld.asd.collapse.conspiracy.[d]vision.farbrausch.fairlight
   fuzzion.level64.loonies.nocturns.plastic.rebels.skim.stage7
   software failure.speckdrumm.spontz.still.tbc.traction.xplsv

 .details
   the reason for the slow rendering time is the 3d model that
   is raytraced. there wasn't space left for kdtrees; so there
   is my excuse. the (uber-recycled) 3d model contains far too 
   many polygons, and it wastes both precious bytes as well as 
   some rendering seconds. no time to optimize it this time :(
   multicore machines are supported thou.
   

 .thanks
   to stage7 and r3d for moral support

 .credits

   codilustrating :: iq               :: [www.rgba.org/iq]
   3d modeling    :: marius
   crinklering    :: mentor+blueberry :: [www.crinkler.net]
