Obituary
--------
???> Dr.Feelgood (founder, ex Pure Metal Coders).

Obituary was founded by Dr.Feelgood, and the news of their birth originally
appeared in Sledgehammer #11.


Oblivion (OBL, 1992-)
---------------------
DEN> Drain (gfx, 02/94), Primitive (gfx, 02/94), Ramosa (music, ex Perplex?,
     later in Passion 11/94, 04-08/94).

Oblivion was born on the ashes of Vixen, when that group died.

Waldi is now Bird/Iris.
Danish coder Boogeyman (ex Vixen, new 92) joined Passion 10/94.

  Feel Blue (1992).
  code: Boogeyman, gfx: Primitive (aka The Pride/Brainstorm!), music: Axel/
  Brainstorm (main), Jester/Sanity (hidden).
  info: Boogeyman's first production for Oblivion.

  Frustration (ECS).
  code: Boogeyman, gfx: n/a, music: n/a. info: This production got Boogeyman
  some joining offers, all of which he declined.

  Hvor Er Min Bikini? (ECS).
  code: Boogeyman, gfx: n/a, music: Jester/Sanity.

  Sine Dots (ECS)
  code: Boogeyman, gfx: n/a, music: n/a.

 The Last A500 (1994, .02, ECS Intro).
  code: Boogeyman, gfx: Drain, Primitive, music: Ramosa (The Player 5.0A
  format).
  review: The Last A500 is a nice, small, polished production from these
  danes - it feels professional from the get go! It's over pretty fast,
  'tho. It resets the machine when it is done. It was almost certainly not
  released at a party. The release date is approximate, based on the release
  date of other productions on the same pack where I found this.
    It was Boogeyman's last ECS production ever.

Wonderland (1994, 07.08, AGA 40k Intro).
  code: Boogeyman, gfx: Pride/Stellar, music: Ramosa.
  review: Apparently their first AGA production, since the introduction
  says 'Oblivion goes AGA!'. This is another one of those early AGA prods,
  which meant everyone was using LOTS of colors! Personally, I love almost
  each and every one of those. People were experimenting with their new
  hardware, doing new cool stuff all the time. No points for guessing I'm
  looking forward to the PowerPC scene :)
    Design is impeccable here, about as good as it gets. Coding is also
  great, but then AGAin we're talking about Boogeyman here. Niceness!
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.



Obscene (OBS)
-------------
SWE> Chrombacher (gfx swap, 03-04/95), Crocodile (sysop 'REPTILES HOLE',
     94), Destructor (Christian Bjorklund, music, 03/95-08/96), Krustur
     (swe? code, 03-04/95), Lightspeed (sysop 'DARK ROOM', 94), Morot (swe?
     code, 03-04/95), Nurgle (sysop 'STAGE DIVE' WHQ, 94-01/95), Sun (gfx,
     03-04/95).
NOR> Air (swap).

Obscene are a mostly swedish demo group. Destructor did the music for the
flipper game "Slam Tilt"!

Virtual Conspiracy 95 Intro (1995, 01.04, 40k Intro).
  code: Krustur, Morot, gfx: Sun, Chrombacher (font), music: Destructor.
  Released for the Virtual Conspiracy 95 40k intro compo, but unplaced.
  review: To the tones of the very c64-like chiptune, the intro starts
  nicely with a stretching zoomrotator. It goes on to a *LOT* of dots
  travelling around the screen in some shapes...and that's it. It goes no
  further than that, just keeps on showing off those dots. Unbelievably
  limited, unfortunately, since what's there is quite competent.
 GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.


Obsession (OBS)
---------------
GER> Peacemaker (sysop 'MOONLIGHT CITY', doublememb Retire, new UPS10).
POL> Derk (Waldek Zajac, gfx swap, 93).
???> Alex (code, 93), Chucky (ORG^Swap, ex Primus, new UPS10), Dehydrator
     (music, ex Shrimps Design, new UPS10), Gangsta (gfx raytrace ascii, ex
     Primus, new UPS10), Hyper Hype (swap, ex Primus, new UPS10), Tonite
     (music, new UPS10), Ultra-Sonic (doublememb Sardonyx, new UPS10).

Comanche joined Deep 06/96.

  Partyia (1993, early/mid, ECS File).
  code: Alex, gfx: Derk, music: Vex/Enemy.


Odbyt Design
------------
 Founderdome Part One (AGA File).
  code: Klocek, Zwieracz, gfx: -you kidding me?-, music: Zwieracz.
  review: You're BUSTED! The executable contains the text 'This Executable
  was saved by DemoManiac !', still you claim to have 'coded' it! Shame!!
  Not worth anyone's time.
 GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.


Offence [old] (1991-1992)
-------------------------
NOR> Comajim (Joachim Rott, music, ex New Wave, new RAW3^mid92), Vimme
     (gfx, ex New Wave, new RAW3^mid92, 07/92).

Offence was formed by Jawbreaker, Pal and Perplex late 1991 or early 92.
They recruited some of the best members from New Wave in the middle of
1992, and seemed to be headed for greatness. When the group feel apart,
several of the members found their way to the commercial gamesmaking
business instead of back to the scene in new groups. Norwegian coders
Jawbreaker (Anders Dybdahl, ex Scoopex) and Lord Mindless (ex Dual Crew,
07/92) both started working on commercial projects, and RamJet/PMC (now
Spaceballs) was involved with Jawbreaker's latest game. Another one of the
founders, the Norwegian graphician Pal (ex Scoopex) left the scene to do
graphics for Nintendo games. They died due to 'internal problems'.

After Offence died, Norwegians Fairfax (gfx, ex PMC, new RAW3, 07/92),
  Lizard (music, ex Megastyle Inc, new RAW2) and Moxy (swap, ex Cytax, new
  RAW3) all joined Andromeda late 92.
Norwegian Peavey joined Devils.
Norwegians Lion (ex Vision, new RAW3), Jawbreaker (ex Scoopex) and
  Vigilante (trade) joined Alliance. For more on Jawbreaker, see the
  history section of this entry.
Amitech, sysop 'THE PHANTOM ZONE', ex Vision, new RAW3, left the scene.
Swedish sysops Bill and Ted ('CRIME ZONE', ex Skid Row ) joined Quartex
  (RAW4).
Norwegian cracker Rex (new RAW2) sold his machine and left the scene
  (RAW4). However, the same mag later claimed he changed his name to Rook
  and joined Andromeda... (RAW5).
Two of the people closely involved with R.A.W, coeditor Kingpin (ex New
  Wave, new RAW3) and coder Perplex (ex Scoopex), joined Pure Metal Coders
  (RAW4^STD10).
Ceel is not and will never be in Offence! (RAW3).
Norwegians Rob and Timewalker (both ex The Silents, new RAW2) rejoined The
  Silents (RAW3).

  Sourcery (1992, 15.04, ECS Demo).
  3rd in The Gathering 92 demo competition.


Offence [new] (1994-)
---------------------
NOR> Nick (Anders Nordby, founder swap, ex Spaceballs, new 12/93-
     04/99), Nosferatu, Pal (gfx, 04/97), Perplex (Lars Haugseth, code, ex
     Spaceballs, 05/95).
GER> Arrogance (gfx music, 04/97), Drake (ex Razor Dezign), Sim (ex Razor
     Dezign), Yup (Andreas Schneider, code, 04/97).

Nick left Spaceballs after The Party 3 to rebuild Offence, and is as such
the only founder of the new Offence. Perplex is perhaps best known as the
coder of legendary diskmag 'R.A.W'.

 No Sleeping! (1994, 03.04, ECS 40k Intro).
  code: Perplex, gfx: Pal, music: Lizard/Spaceballs.
  4th in The Gathering 94 40k intro competition.
  review: The only halfway interesting effect in this intro has the be the
  twisting scroller in the endpart, which was nicely executed. Other than
  that, this is strictly boring as fuck. I guess Perplex should stick to
  coding diskmags :)
GLE tested A500 /000-7 /mb chip, mb fast/2.04.
             A1200/030-50/2mb chip, 4mb fast/3.0.

 Carpe Noctem (1997, 01.04, ECS 020 Musicfile).
  code: Yup, gfx: Red Wiz/Offence C64 (pic logo), Pal (char), Arrogance
  (char), music: Arrogance, Geir Tjelta/Moz(IC)Art, Pink/Abyss,
  Prodigy/Oops! (THX format).
  review: Now, -THIS- practically REEKS of C64 quality! This is far from a
  perfect production, but it doesn't really matter. It's the atmosphere.
  Technically it's a THX music disk, with music by some of that scene's
  most talented players. Not all of the music is equally good, though; some
  of Arrogance's tunes are less than perfect. But these minor shortcomings
  are more than made up for by the amazing c64 graphics - made on a real
  c64 by a real c64 graphician. This is not Amiga sceners trying to 'do the
  c64'. This is c64 sceners 'doing the Amiga' - while avoiding compromise.
    If I have to criticize something here, then the control method for
  selecting tunes and text is a little hard to control at times, and some
  of the effects on the text pages can make them harder to read. But these
  are minor issues; download and enoy!
 GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.


Offworld (-1992)
----------------
FIN> Papa Smurf (music, later Virtual Dreams).
???> WAL (ex Dual Crew, new RAW4).

Offworld were a Finnish demo group, and when they died late 1992 the
bulk of their members (Zany, Blue, PHS, Shade and Open Eyes) all joined
Complex. Swapper Bundy joined Sonic.

Pifki joined Addicts.

  Hallucinogen (pre 1992, .07, ECS Musicdisk).


Old Bulls
---------
POL> Exolon (swap, 08/95), Klaf (swap pPack 'Fa!', ex Appendix, new 06/96),
     Sabe (org code gfx swap, 04-08/95), Scorpik (music, 04-08/95), Scraby
     (swap, doublememb Massive 09/96, new 04/96-09/96), Sundance (gfx
     ascii, ex Technology and Anathema, new 06/96).
???> Abaddon (gfx, ex Rektum, new 06/96), Astaroth (gfx), Hudi (code,
     04/95), Ini (music), Lovely (swap, ex Applause, new 06/96), Noise
     (music, ex Casyopea, new 06/96), Roberts (music, ex Applause, new
     06/96), Sator (old handles Fryzjer and Difalco, new SLH11), Zefir
     (gfx, 04/95).

SUB> Polska Brothers.
---> Miglantz (code gfx), Zbyszek (gfx music), Gluly (gfx music).

The King left to form Erotic Design 04/96.

 Moments (1995, .04, AGA File).
  code: Hudi, gfx: Zefir, Sabe (design), music: Scorpik (P60A format).
  2nd in the Eastern Conference 95 demo competition.
  review: Oh yes! This demo managed to excite me a little. From the moment
  we hear the first bars of the music, to the moment I first saw Bambi, I
  knew I was in for a ride. It opens with some Color blur effect, which
  aren't that interesting, but the next effect sure is. What the demo calls
  Cube Cut is actually two lightsourced vector cubes spacecut with each
  other. A very nice-looking effect. The show continues with stuff like a
  fullscreen 2x2 zoom rotator that rotates a Predator face; some SLOW
  Goraud shading (though they admit it themselves); a FAST linedraw routine
  that throws some lines around the screen; texturemapped 'black hole'
  effect and a colorful waving chessboard, like in Sanity's "WOC '92".
    Throughout the demo, Scorpik's tune is superbly timed to the routines.
  I think this tune is one of the most flawless demo tunes I've heard in
  recent years; it sort-of reminds of me of early Lizardking (cirka
  Wild Impressions 2), which can not be a bad thing. The thing that REALLY
  charmed me about this demo, though, was the cuuuute graphics by Zefir.
  He produces three fullscreen pictures for this demo (excluding the Old
  Bulls logo), all of which are cute and good. The entire demo opens with
  the title screen, which in addition to saying Moments also features a
  Bambi-like deer drinking water. Towards the middle there's a picture of
  comic book character Asterix, and the entire demo is rounded off with a
  picture of a kitten. Very very cuute all of them.
    The party report says it's a cooperation demo with Tilt, while the
  demo itself never mentions Tilt at all. The format of the file is a
  little interesting. It's got a header, uncrunched, but with lots of
  Crunchmania data files making up the rest of the file. Perhaps it's
  designed like that to make it memory-economic or to prevent depacker-
  ripping... It doesn't stop WRip though :)
 GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

 Fade (1995, 30.08, AGA 64k Intro).
  code^gfx: Sabe, music: Scorpik (The Player 6.0A format).
  3rd in the Intel Outside 95 64k intro competition.
  review: "Fade" opens with some jumping vector planes, which soon starts
  showing off their many colors to create a nice display. Next is a gouraud
  shaded vector city, much like the one in Pygmy Projects "Extension"
  (08/93), only this one is smaller and MOVES a less like a city :)
  An apple is up next, and it seems to be z-buffer shaded instead of the
  earlier gouraud. I know I've seen this apple object in other demos, so
  it's probably a common object... The thing that makes this intro, really,
  is Scorpik's fabulous trancy, thumping, wild but disciplined techno tune.
  I don't think the intro would have had this much impact without that
  tune. Luckily for us, it HAS that tune, hehe... 64k and lots of
  entertainment - go download this.
 GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.


OMD
---
???> Sharlaan (code, ex Ackerlight, 01/89).

  Music Exapmles #2 (1989, .01, Trackloaded Musicdisk).
  Cooperation with Ackerlight, see there for details.


Omega (1991-)
-------------
FIN> Bootlegger, Limelight, Malossi, Norsman, Ron Maiden, Tsunami (code, ex
     Prime, later Virtual Dreams), Unknown Artist (ex Vertigo).
SWE> Chimera (swap).

Zakka (ex Prime) joined Spaceballs.


Omicron
-------
SWE> Cobra (sysop 'BAD BOYS HQ', 10/90), Stanton (sysop 'THE DJUNGLE
     BASE', 10/90), Ufo (sysop 'ALFA BASE', 10/90).


Ontarion
--------
Voco joined X-Trade mid 91.
Joker joined Dictators mid 91.


Onyx [old] (-1990)
------------------
Onyx changed their name into Defcon One in 1990, after Crusher (code) and
Frantic joined Savage.


Onyx [new] (ONX)
----------------
NOR> Messiah (doublememb LSD, 12/96), Octoplex (sysop 'MIDDLE EAST',
     12/96), Seaquest (12/96), Unmad (12/96).


Oops! (OPS, 1995-, http://oops.in.nl)
-------------------------------------
N-L> Doc (trade, -notmembanymore-, 06/96-09/96), Infant (code, 12/97),
     Mentat (code, 04/96-12/97), Prodigy (org music, 09/95-12/97), Radium
     (Laurens van Klaveren, gfx music www, 09/95-12/97), Selector
     (trade sysop 'BROTHERS BBS', -notmembanymore-, 04-09/96), Strawhead
     (code, 04/96-12/97), Trash (trade sysop 'WITCHBOARD',
     -notmembanymore-, 04-09/96), Tycoon (code, 05-12/97), Whizzkid (code
     raytrace, 09/95-12/97).
FRA> Shag (code gfx, 04/96-12/97).
SWE> Develin (music, 12/97), Vein (gfx, 12/97), Wivern (music, 04-12/97).
NOR> Dr.Ice (code, 12/97).

Oops! was started as a Dutch group, but it seems they have spent some of
1997 branching out into the world. A lot of the info contained here is from
the Oops.guide files they gracefully include in most of their productions..
There's an IRC channel called #Oops!
  Earlier sources have listed Prodigy as sysop of of WHQ 'ORIGIN', but a
guide dated december 97 doesn't.
  Mentat (03/97) and Tycoon (05/97) coded two cracktros for Abuse -- see
  Abuse's own entry for reviews.

  Boardtro (1995, 15.11, Intro).
  code: Whizzkid, gfx: Whizzkid (raytrace), music: Prodigy.

  Anniversary Intro (1995, 09.12, Intro).
  code: Whizzkid, gfx: n/a, music: Prodigy.

  1 Years Anniversary Intro (1996, 10.06, Intro).

  Biz-R (1996, 09.09, File).
  2nd in Bizarre 96 Amiga competition.

  Impressions (1997, 07.01, Musicdisk, 5 disks).
  info: All the music from this musicdisk was released separately in march
  as the "Oops! Musicpack #2".

  Beeps #1 (1997, 22.06, Chippack).

  Invitation to Bizarre '97 (1997, 26.08, Intro).

  Vibes (1997, 13.09, 64k Musicdisk).
  Winner of the Bizarre 97 64k intro competition!

  Session (1997, 13.09, Demo).
  Winner of the Bizarre 97 demo competition!
  info: There was a 'compo version' released at the party, and a fixed
  version (FIX/4MB VERSION) released 09.10.


Opaque
------
Eniac joined Iris 06/96.


Optimal
-------
Rash joined Zenith, but soon left them too (RAW4).


Oracle [old] (-1990)
--------------------
ENG> Annihilator (trade, 02/90), Scooter, Weetibix (crack).
???> Arcade Master, Chameleon (crack, later Accumulators, 05/89), Clonk,
     I.B.M. (crack), Little Star, Mr.M, Paco, Photon, Prou, Rom Chip,
     Science, Speedy, Stryper (crack), The General (crack, 89), Snowman,
     Technician, Velkro, Vertigo.

Boards; THE JUNGLE WHQ (usa), GAMESMANIA (ita).

Oracle waas a decent cracking group, who unfortunately disappeared in 1990,
after several important members joined Genesis (this is only guesswork, but
Scooter, N.O.M.A.D, I.B.M and Mr.E and Scott were probably some of those).

Zelnik joined Classic.
Dutch sysop Bambam ('DOWNTOWN') joined Classic late 90.
American sysop Allister Friend ('TOTAL RECALL') joined Genesis.
UK members Scott (sysop 'DULCET TONES'), Action Man (supply) and Mr.E 
  (crack) left to form Genesis with N.O.M.A.D and Infilatrator from Scoopex.


Oracle [new] (1991-)
--------------------
GER> Cobra (sysop 'BREAKING THE WALL').
AUS> AE-48 (Arthur, crack train, ex Defjam, old handle Caddy).

Boards; ELECTRIC DREAMS (usa), CRYPT OF ETERNITY (usa).

Oracle was reborn late 1991, as announced in Freedom Crack #8.

Sysop Steph ('RACE OF ACE') and Thunder joined Angels new (SLH11).


Orbital
-------
SWE> Blaze (swap).
TUR> Captain Bo (code swap, 94).

  Altar of Sacrifice (1994, mid, ECS File).
  code^gfx: Ace, music: n/a.


Organisation of Mighthungry Asciiartists (OMA).
-----------------------------------------------
???> Adon (ascii, signature AdN, 96), Hausfrau (ascii, signature hF!, 96).

OMA is (obviously) an ascii group.

Boards; SILENT MOON EHQ (96).


Orient (ORT, 1992-).
--------------------
SWE> Cybertron (sysop 'AUSGEBOMBT', triplememb Alpha Flight and Equinox,
     11/94-01/95), Hijacker (sysop 'ALTERED STATE', doublememb Religion,
     01/95), Inm8, Lex (ex Nova, new SLH11).
DEN> Drain (gfx stopswap, ex Vixen, new 92-08/92), Razta (code, ex Vixen,
     new 92-08/92).
???> Skilly (old handle Skillymoes).

Orient was formed by Swedish members of Danger Productions after that group
died in late 1992. A Danish section was also started, by Razta and Drain of
Vixen.

Danish swapper Growl (ex Balance), Ufo, Hijacker and Trazer joined Energy.
  Growl will from now on release his cheatdisks under the Energy label
  (PRP4). I doubt the Hijacker joining, since he's confirmed in Orient
  01/95, and PRP4 was released mid 94...
Many members left for Surprise! Prodcutions (including a.o. Scorpion),
  causing Orient's death (WHN1). However, see below. I personally believe
  PRP more than WHN in this case.
Danes Antex (swap, ex Curacy) and Scorpion joined Control (PRP4).


Origin (OGN)
------------
HOL> DCG (org gfx music, 04/92), Krush (code gfx music, 04/92).
SWE> Twister (sysop 'FLASHBACK', doublememb DCS, 01/95).
ENG> Sasha (sysop 'DATALUS', doublememb Tribal [no entry], 03/95).
???> Bandit (supply), Charon (supply), Huk (code), Melody (stopswap, old
     handle Seize, 08/92), Tango (ascii, doublememb Artcore [details],
     01/95)), Visual (gfx).

Boards; DAWN OF ETERNITY (usa), PROPHETS HOLD (swe), LIVING CHAOS (eng),
     MIDNITE (aus), MAD DANS (eng)

According to R.A.W #4, the entire Dutch group Origin joined Legend.

Lobo joined Stellar.
Dutch swapper Insane changed handle to Fila and joined Vicious (SLH11).

  The Traditional Demo (1992, 28.12, Demo).
  20th in The Party 92 demo competition.


Orion
-----
SWE> Atomic (swap, 94), Braindead (Jonas Haglund, 94), Skyhawk (94), Threat
     (Anders Lindqvist), Zane (swap).
GER> Reval (Nico Cebron, swap, ex Pulse).
NOR> Mr.Bacardy (Sjur Eivind Kilde, swap).

Orion is an originally Swedish demo group, formed late 93 or early 94.

The German division got kicked, and formed Primus (UPS10).
  Don't know whether that affected Reveal's membership...
Swedish graphician and swapper Atomic joined Iris (PRP4).


Osiris.
-------
Boards; FUN FACTORY WHQ (usa, 01/95), THE NOTICE (can, 01/95), KEY WEST EHQ
     (ger, 01/95), TRADE IN CENTER (ger, 01/95), TOON TOWN (ger, 01/95),
     THE ADDICTION (ger, 01/95), MOONBASE (swe, 01/95), THE FAR SIDE (ger,
     01/95).


Osmose (OSM)
------------
FRA> Scavy (Christophe Brand, music swap).

Spanish swapper Nork (late96) decided to end his double membership, and is
  now only a member of Network [details] and Darkage late97/early98.


Outlanders
----------
Slaine and Zurf joined Ghost (RAW4).


Outlaws
-------
ITA> Leo (sysop 'DEVIL'S SHELTER' EHQ, early94).
GER> Snowman (sysop 'NERVE CENTRE').
SWE> Vegas (sysop 'OVERLOAD', early94), Whoosh (sysop 'NIGHTFALL',
     triplememb Over The Top and Devious Dezigns, 01/95).
HOL> Fate (swap, ex Vandalz, new late93-late95).
BEL> Flynn (swap pack sysop 'LOST CITADEL', early 94-02/95), Toxic (sysop
     'EURO TRADE CENTER' later 'TOXICITY', early94-02/95).
DEN> Tropeduft (music, ex Vision).
USA> New Jack (sysop 'NEW JACK CITY').
???> Act (ex Damian, new WHN1), Alcid, Biscrok (music), Colorboy (ex
     Mystic, new WHN1), Dave (new WHN1), Elric (ex Anastasia, new WHN1),
     Ghost (ex New Data, new WHN1), He-Man (bel? 02/95), Ironman (new
     WHN1), Jef (ex Iris, new PRP4), Jez (code), Kaze (gfx, new WHN1), Mike
     (new WHN1), NTSC (ex Delirium, new WHN1), SMS (bel? 02/95), Trevor,
     Yoga (ex Iris, new PRP4).

Boards; TOWER OF SORCERY (usa, early94), BLACK FOREST (usa, early94), THE
     CELLAR (usa, early94), DELTA CITY (ita, early94), DARK ANGEL (bel,
     early94).

Trader Fixart joined Ram Jam (ROM7).
Kenshiro joined Classic new.
Dv8 was kicked.
Bulldog (sysop) was kicked out due to lazyness.
Modem Boy (sysop) joined Classic.
American sysop Circuit Breaker ('DIGITAL EXTASY' WHQ, 01/94) joined Hoodlum.

  64k Intro (1993, early/mid, ECS Intro).
  code: Trevor, gfx: Alcid, music: Arpegiator.


Overdrive (-1990)
-----------------
This small group died ca 07/90, when they joined forces with Aquin under the
new name Addonic.


Overflow
--------
  Fast BBStro (1993, 23.06, ECS Intro).
  code: Hay, Spinky Pal, gfx: Spinky Pal, music: Rogue.

  Rune Realm (1993, 20.10, ECS Slideshow).
  code: Rogue, gfx: Runelord, music: n/a.


Overlords
---------
HOL> Exit (swap).


Over The Top (OTT)
------------------
SWE> Alis (sysop 'ANOTHER WORLD', 01/95), Whoosh (sysop 'NIGHTFALL',
     triplememb Outlaws and Devious Dezigns, 01/95).

Alis' board has 4 (four!) nodes, and Whoosh's has 3 (three)!


Oxygen
------
???> Sasquatch (code, 12/92).

  Intro (1992, 28.12, ECS 40k Intro).
  code: Sasquatch, gfx: n/a, music: n/a.
  24th in The Party 92 40k intro competition.

  Demo (1993, 29.05, Demo).
  8th in the TCC93 demo competition.

  Nerve Centre Demo (1993, 05.08, Demo).
  5th in the ECC93 demo competition.


Oxygene (OXG, 1994-1996)
------------------------
FRA> Niko (Carre Nicolas, gfx, 09/94), Smith (Delteil Herve, music, 09/94),
     Wilfried (Sechet Alban, gfx, 09/94).

Oxygene came onto the Amiga demo scene as a breath of fresh air in 1994, as
the first crew (as far as I know) to come to the Amiga from the Atari scene.
After giving us a host of great demos, they would once again decide to move
onto another platform in early 1996, this time the dreaded PC. Among the
great demos the left behind, we find such classics as "Control" (08/95) and
"Vision" (12/95). With them to the pc scene went all their best members,
including coder Oxbab and graphicians Spiral and Mon. These people certainly
left for the PC section: Data (swap), Lester (code), Mon (gfx), Nap, Oxbab
(code), Spiral (gfx) and Leonard (code).

  Breath (AGA 40k Intro).
  Cooperation with Scoopex.

  Christies (AGA Slideshow, 2 disks).

 Cuzco (1994, 24.04, ECS File).
  code: Oxbab, Leonard, gfx: Mon, Spiral, music: "Bloomy Tom" by Smith.
  3rd in the Saturne party II demo competition.
  review: Oxygene's first production on the Amiga is an OK demo, that I
  immediately mistook for an AGA production when the first logos appeared
   on screen. I like the music in this one, it's got a dynamic feel that
  really suits the demo. Also, there's advanced shading and texturemapped
  cubes here - unusual for an ECS demo from 1994!
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0 -- Note: Use KillAGA!
                Note: Seems to work fine, except for long pause towards
                end, and what appears to be graphical errors on the end
                picture. Running it with KillAGA revealed a zoom-rotator
                and a raytraced OXG logo.

 Ride (1994, 07.08, AGA 40k Intro).
  code: Oxbab, gfx: Spiral, Mon, music: Smith.
  15th in the Assembly 94 40k intro competition.
  review: Mighty! Only their second production, and already they're
  impressing the pants off me! Why is it called 'Ride' indeed...
  You MUST check out the vector flight through a tunnel on this one!
  Sort of reminds you of the 'deathstar' scene in Star Wars, doesn't it?
    There's a hidden screen, saying 'DON'T VOTE FOR US' - don't know how
  to reach it though...Haven't tried that hard either :)
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

Another Dream Now (1994, 03.09, File).
  code: Oxbab, gfx: Niko, Spiral, Mon, Wilfried, music: "Sound Wave" and
  "Welcome Mr Jack" by Smith. Winner of the 3S party demo competition!
  review: Not bad, this demo, and a taster of things to come. The graphics,
  especially the stuff from Niko, is quite good. I love his logos and the
  'tongue' picture. The music is quite acceptable in my ears, though
  nothing outstanding. As for the code, it's competent, but not great.
  There's no 'wow' stuff in here, if you know what I mean.
    I am NOT sure whether this is an AGA or ECS production...All the
  pictures suggest an ECS prod., while some of the effects are usually
  reserved for AGA-equipped Amigas... Anyone?
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

 Happy Birthday Lester (1994, 03.09, AGA Demo).
  code: Oxbab, gfx: Spiral, Mon, music: n/a.
  3rd in the 3S Party demo competition.

Indigo (1994, 28.12, AGA Trackmo, 2 disks).
  code: Oxbab, Leonard (additional), Lester (additional), gfx: Spiral, Mon,
  Niko, music: Smith (2 tunes). 15th in The Party 4 demo competition.
  review: Not as immediately appealing as "Cuzco", this is still a very
  good demo. There's some nice looking effects, like the fire stuff and a
  slight innovation: spacecut between a gouraud object and a texture mapped
  one. There seems to be an abundance of Oxygene and Indigo logos here;
  almost every effect has some sort of graphic inbetween them! Graphically,
  Niko continues to impress with his cool logos.
    The booting picture, "Retina" by Spiral, competed in the graphics
  competition at the same party. Like in "Another Dream Now", Smith delivers
  two tunes; A main tune and a calmer endtune. It's not terribly good,
  though, much more forgettable than his cool tune for "Cuzco".
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

Control (1995, 14.08, AGA Trackmo, 2 disks).
  code: Oxbab, gfx: Mon, Spiral, Niko (additional), Made/Bomb (additional),
  music: "Space" and "Out of Control" by Clawz/Bomb (ProRunner 1.0 format).
  Winner of the GASP Party 95 demo competition!
  review: Certainly a winner, this, from the ever-improving Oxbab. This one
  is centered around several different vector environments that you're
  flying through. The graphics are quite OK, and the main soundtrack is the
  usual techno from Clawz, followed by a calm tune in the endpart.
  Very good. Does not support external drives.
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

 Vision (1995, 28.12, AGA Multifile, 2 disks).
  code: Oxbab, gfx: Niko, Mon, Spiral, music: "Hibakusha" by Clawz/Bomb
  (The Player 6.0A format). 2nd in The Party 5 demo competition.
  review: This is a very good demo, actually, with a couple of showstopping
  effects. The dungeon anim towards the end is cool, as is the 'Wipeout'
  part and the running vector man. These two last parts shows a sense of
  innovation, which we're not too used to :) The soundtrack is the usual
  techno, but Clawz does it better than most as usual. He has a quality
  that adds a certain groove to everything... Sadly, this was to become
  Oxygene's final release on the Amiga; their next release was the otherwise
  excellent "Contrast" (04/96) on the pc.
    Requires some fast, but accompanying text file says fixed version for
  standard A1200 will be released early 96. The version reviewed is NOT the
  fixed one, and I don't know if it was ever released. There is also some
  information available to suggest that it will NOT work on 040 Amigas.
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.


Oxyron (OXY, www.microdata.de/user/michael/)
--------------------------------------------
GER> Graham (John Selck, code, 12/95-12/98), TTS (Michael Piepgras, code
     raytrace, 12/95-12/98).
???> Dante (ger? code, 12/98), Gandalf (ger? gfx, 12/95), No XS (ger? music,
     12/96).

Oxyron came from the C64 with some of that scene's best coders; people like
TTS and Graham made history on the 64. Anyone who's seen an Oxyron demo on
the 64 know what these people are capable of - stuff like Doom routines and
even a good looking, fast zoomrotator! Graham released a 3D engine
(B-Engine V0.1) to aminet (gfx/aga) in june 97, capable of loading Duke
Nukem 3D maps from the PC! Unfortunately it requires an FPU, so I haven't
been able to check it out... He's also the author of the Arc64 utility,
useful for processing C64 files suitable for emulators. TTS coded the 3D
'Doom clone' games "Trapped" and "Trapped 2". Other productions by Oxyron
include Mindless (bbs intro), Meeting 95 (aga intro) and Scala 4 (aga demo,
cooperation with Phantasm).

German coder Axis (12/95) joined Arsenic, but worked on "Dreizehn" (12/98),
  suggesting he may have returned in the mean time?

Hopefully Dead (AGA ?MB File).
  code: Axis, gfx: TTS (raytrace), music: Unison/Impact DK.
  Review: Are these people antichristian or what? This demo opens with an
  inverted cross and ends with a pentagram. Anyway, their religious faiths
  aside, this little demo is not half bad. Once it gets going, it opens a
  rather obnoxious border which looks like grey marble, and which stays
  there for the remainder of the demo. Irritating. Anyway, some of the
  effects presented in the little box in the middle is a wormhole effect,
  fire, two spacecut texturemapped cubes over plasma (!), a crystal-mapped
  glass vector cube with mirrormapping, and a voxel landscape that tilts
  left and right...and that's it. We're quickly shown the credits, a few
  brief greetings, and then the aforementioned pentagram. All the effects
  were fast and nice on the 030, with no hint of slowdown anywhere.
    The music is techno, as usual, but a rather unobnoxious incognito tune.
  Not enough mem to run on unexpanded A1200, so it obviously requires some
  fast memory. No released date found anywhere in the demo.
 GLE tested A12020/030-50/2mb chip, 4mb fast/3.0.

 Temple of Decease (1995, 23.04, AGA? File).
  code^gfx: TTS (raytrace), music: Aids Positive.
  3rd in the Black Box Symposium demo competition.
  Review: I really like this. There's good routines, good tempo...
  The music is kind of bland, but doesn't really draw down the overall
  effect. Stuff on offer here is, a.o. phong-shaded donuts, mapped vectors,
  space-cut spheres... Very very OK.
GLE tested A1200/020-14/2mb chip/3.0.

  Killing Time (1994, 28.12, AGA Demo, 4 disks).
  10th in The Party 4 demo competition.

 Exorcism (1995, 28.12, AGA ?MB Multifile).
  code: Axis, Graham, TTS, gfx: Gandalf, music: No-XS.
  28th in The Party 5 demo competition.
  Review: Exorcism opens with a zoomscroller and follows that with a
  rendered title picture by Gandalf. Not a wow start exactly, especially
  since none of this is set to music. Then the show starts proper, with a
  lightsource texturemapped sphere spinning around the screen to the first
  bars of the techno soundtrack (not good...).

  we're about to witness, and then it commences loading. After a small
  while we're shown a Doom engine clone, which looks quite remarkable
  (at least on my machine ;). This goes on for quite a while, so I started
  experimenting a little with how to move on. I tried some mouse button
  combinations, and it exited and started to load the next part. However,
  it appears it does not have enough memory for this part. Not even
  booting clean, and executing the part on its own (separate file) helps.
  Guess I need more mem :( Requires some fast.
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

No Roxy (1995, 28.12, 4k Intro).
  code: Graham. Released for The Party 5 4k intro competition.
  Review: Wow! Graham may have expanded his abilities to include the Amiga,
  but he has certainly not lost his ability to impress! This one opens with
  a nicelooking effect perhaps best described as plasmaflame. This goes on
  for a small while, before we're shown some kind of fractal morpher. This
  is also a good routine, which even has some background graphics.
  Pressing the left mouse button takes us to the endpart, with a text
  plotter over a fractal image of the mandelbrot set.
    The endtext mentions a C64 version...
 GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Death Sentence (1996, 07.04, AGA HD Demo).
  4th in the Symposium 96 demo competition.

  Phongfree (1996, 28.12, 40k Intro).
  code: TTS, gfx: none, music: No XS.
  Winner of The Party 6 40k intro competition!

  Partyhall (1997, 30.03, Demo).
  7th in the Mekka Symposium 97 demo competition.

 Suicide (1997, 28.12, 40k Intro).
  3rd in The Party 7 40k intro competition.
  review: Here's a novel approach: Some actual innovation! Ofcourse, if
  there were to be any innovation, these guys are perhaps not the last ones
  we would consider. There are some quality coders in this group, and they
  have impressed us massively in the past - on several platforms :D
    I don't really know how to explain to you what effects are on offer
  here, since I'll swear to god there are a couple in here I've never seen
  before! This intro probably wants a machine a little more powerful than
  mine; it moves a little slowly here and there. And that fractal-animation
  stuff is a thing of beauty! No credits appear anywhere in the intro.
 GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.

  Dreizehn (1998, 28.12, AGA/CGX/P96 HD File).
  code: Axis, Dante, Graham, TTS, gfx: Axis, Dante, Bifat/TEK, AEG/Smash
  Designs, music: Bifat/TEK. 2nd in The Party 98 demo competition.


Ozon (-1995)
------------
ITA> Cursor (code), Luca (gfx), Joker ('nuller').

Ozon was the new name given to SeagullSoft, but was quickly changed again.
The group is now called X-Zone, late95. The only members who made it over
to X-Zone, it seems, were Lanch (gfx), Lord (music), Modem (code) and Zibi
(music). Lord was kicked after a short while in the new group.


Ozone [old]
-----------
???> Cueder (music, 12/93), Poison (code, 05/92), Sam (music, 05/92),
     Scorpion (gfx, 05/92), Spirit Fright (gfx, 05/92), Xann (code,
     05/92).

Ozone were most probably based in France, and when the group died in late
92 or early 93, all members joined Hemoroids. Don't know any specific names
yet. They were later reborn with members from...Hemoroids! EuroChart #15
carried the news that 'Sanity FR is now Ozone'.

Axel and Orcus joined Hemoroids early 93.

  Inferno (File).

  Shed Tears (1992, 01.05, ECS Slideshow, 2 disks).
  code: Poison, Xann, gfx: Scorpion, Spirit Fright, music: Sam.


Ozone [new]
-----------
???> Cueder (music, doublememb Darkage 02/98).


Ozone Free
----------
POL> Iron Angel (sysop 'EMERGENCY', doublememb Appendix, 11/96), Waterhead
     (swap).
???> Excell (music, 08/95), Kurczak (gfx, 08/95), Morph (code, 08/95).

  Overcharge (1995, 30.08, File).
  Released at Intel Outside II.

 Rendervous (1995, 30.08, AGA 64k Intro).
  code: Morph, gfx: Kurczak, music: Excell.
  Released for the Intel Outside II 64k intro competition.
  review: This intro prerenders gouraud objects, and then show them to the
  user, one at a time. The way this works is that inbetween each object
  there's a textscreen, and at the bottom of each of these there's a
  percentage counter. Once this reaches 100, you're shown the next object.
  Unfortunately, this is the only routine in the intro.
    The rest of the space is occupied by some excellent audiovisuals,
  including two very good logos by Kurczak. Definitely worthy of download.
 GLE tested A1200/030-50/2mb chip, 16mb chip/3.0.












