      ___   ______     ___       _________   _________   ___
      \__\  \   __\    \  \__    \______  \  \   _____\  \__\
        ___  \  \       \  __\     _____\  \  \  \         ___
        \  \  \  \       \  \      \  ____  \  \  \        \  \
         \  \  \  \_____  \  \____  \  \__\  \  \  \        \  \
          \  \  \       \  \      \  \        \  \  \        \  \
           \__\  \_______\  \______\  \________\  \__\        \__\

                   *   m   a   g   a   z   i   n   e   *

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                   A S S E M B L Y   S E C T I O N

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

I am new to programming in 68k, and I'm interested in scrolling like that
seen in  demos and menus  within  the  PD  sector.  I have a fairly basic
knowledge of 68K,  and  I  am  wondering  if  anyone  can  show  me how a
scrolling technique is achieved, which doesn't  just mean the source, but
literally how. I  presume  that  a  character  is  taken  one  at a time,
converted to ASCII, and the appropriate font is shown and scrolled across
the screen. How is this scrolling  achieved  ?  Thanks for anyone who can
help.

<Paul>

----------------------------------------------------------------------

I am new  to  the  68K  scene  and  want  to  learn  to  use the language
efficiently. First of all will anyone produce a 68K assembly tutorial and
secondly I was wondering which  books  anyone  would recommend, both as a
tutorial and a reference.

<Mark>

 ----------------------------------------------------------------------

Ok, so I'm fairly new to the  68K  scene,  and have more or less mastered
the basics, etc. So the point is  does  anyone  want to share a few short
cuts, tips, etc that will help me as budding novice.

<William>

 ----------------------------------------------------------------------

Being a poor student with  very  badly  managed financial problems (i.e I
can't even afford a Falcon),  and  a  newcomer  to 68K programming I find
purchasing all the  decent  68k  reference  books  to  expensive. However
information such as trap calls, and  command examples are invaluable if I
am to get anywhere in programming 68K,  therefore can anyone at least for
the time being compile a list  of  GEMDOS,  XBIOS  trap calls, etc for my
reference.

<Tim>

 ----------------------------------------------------------------------

Lets just say I wanted to write a small menu program, that simply allowed
the user to press 1 for this program,  2 for another, etc. How would I go
about this in assembly. What I mean  is how would I load another program,
and how would I get  back  to  the  menu  after the program has finished.
Would it also be possible to  pass  arguments  to the program, like a TTP
file for example ??????. Also afterwards  I  presume the memory has to be
cleared, etc, how exactly can this be done.

<Ictari>

 ----------------------------------------------------------------------

I have wercs and I have Devpac  2  -  basically anyone know how I can use
gem resource files in 68K, as I can't  make  head or tail of it. How do I
call dialogue boxes, alert boxes and menus that I have created and stored
in my resource file.

<Matt>

 ----------------------------------------------------------------------

How on earth do I address the bootsector in 68K (or any language). I want
to install programs, anti-viruses, etc installed into the bootsector, but
how do I do this ???.

<Simon>

----------------------------------------------------------------------

I fancy writing a simple text  editor  in  68K,  but first I will need to
know how I can load and display  an  Ascii  file,  also I am not too sure
about  whether  my  saving  techniques  are  correct,  so  how  would  an
experienced 68Ker save ascii text files to disk ?

<Paul>

  ---------------------------------------------------------------------

Has anyone got any idea how  to  program  sprites in 68K ???, also anyone
know how to program hardware scrolling on an STE ???

<Morf>

  ---------------------------------------------------------------------

Ok Ictari  here  again,  your  probably  reading  this  with  the Revenge
Document Displayer, which is very good, but  I  want to do my own version
for the magazine, and will be working on  it  as soon as I get some spare
time. Does anyone have any routines, advice,  tips, etc to help me before
I get started. This will be my  first  major program in 68K. <NOTE> I may
resort to C if it gets too hard.

<Ictari>
  --------------------------------------------------------------------

