"Brother I Can See The Light"...

hi

when comming to Movement97 we thought we were going to sit down and finish
the demo we wroked a tad on, several housr later Thors harddisk was stolen
and all the scenes/textures/whatever was gone

we got depressed, etc, etc, after 2 days of thinking, about 8 hours be4 the
democompo deadline we sat, took a tune Thor tracked, and wrote a rather short,
but cool demo. we like it very much, its fast, interesting, synched with music,
bla, bla, bla

btw, I think the track is extemely K3wl, we like it very much and 10x
Thor for 'wasting' it on the demo. He didn't intend to even enter it for any
compo, but 10x :)

I left the demo in its party version, I think its ok, I won't start to fix
all the flash's etc, add color synching etc, I want to sleep, I haven't slept
for almost thre days, aahhhhhh

sorry falcor_ for not using your pic, it didnt fit in, we'll use it in 
another demo ;)

Very big thanks go to Miki from BSP for his great help with this production,
sitting with us all the time, helping with everything he can, including going
with Kombat to the mall to bring burgers for everybody...

Thanks to Sticky Baboon for wasting half an hour of his life for the logo of
this demo, which came out rather good (so think we).

Thanks to TLM and Trex for pushing the deadline...

Thanks to doomsday for an excellent demonstration of a compo winning demo...

Greets as far as I can remember go to

YOE,bsp,flood,esteem,fissure,magic-intros,moon-hunters
cubicteam-$een,doomsday,orange,trauma,taat,nothing,


thanks to statix and vic for one hell of an invitation intro and demo (303)...
thanks to eclipse for craeting one of the best demos ever (magic)
thanks to lazur for drawing some damn good shit :)



coding info :

some raytracing, freedirection-tunnels, raytracing-planes, recursive stuff,
some 3d engine, not used particle system ("deadline is five minutes ago 
kombat, give me the demo now!!"),
midas 7.1b I think I'll try 1.1.1 soon, and some other stuff, I think.

anyhows, I've started working on some serious demo system, It should be
finished soon, including an improved version of the engine, some 2d stuff
and more secrets ;)

thanks mov97 organizing team for setting up the local network and inet 
connection, extremely cool.




Kombat/Immortals 1997, 31/12/1997 (14:58)




p.s. -
WE are looking for talented new members, coders, musicains, 2d/3d artists,
you dont need to be from Israel, but you need to be good and willing to
put in some time and effort since we are planning big things ahead,
if You find yourself appropriative, please contact Kombat, my info is
at the .nfo file, email is kombat@netvision.net.il, cya


p.s.2  - all you out there who email me and rAge for coding questions :)
Its fine, we like to help, but please think be4 you send email and don't send
me 200k of sources and ask me to find the bug :)

p.s.3 - all of the above I am in the process of writing a document about
keyframing, Its going on pretty good, and I hope it will help many ppl,
look for it in the upcomming 'restless magazine's' or somewhere else

cya


