 Fast Food by Jestyr 

Not-a-demo for the TCB demo competition!

Well, here's isn't my entry for the TCB demo competition!  Well, you know,
school, study, exams, blarg, narf.

I figured I'd upload it and let people see what I would've entered.

Anyway, there's no music.  Sorry for the data directory, but I couldn't be
stuffed making something to put all the data into one file.  Oh, and the demo
prolly would've been disqualified because there was too much data :)

The font for the scroller at the start and the writer at the end was borrowed
from the COOLFNTS.ZIP package.  The original was a single colour font, so I
did some simple anti-aliasing and fiddled around with it, adding a smiley
face and some punctuation, so now I can call it my font =P  The floor mapper
and zoomer texture is from the Microsoft Windows 95 60's USA theme.  The
texture for the torus is from Real 2 Super Real, a demo by JsNO.  The envmap
for the duck is from, well, I dunno :)  And finally, the envmap for the fork
is from DANPWSRC.ZIP, some archive I found somewhere with a collection of
different demo effects.

Phew!

You might notice a few bugs in the 3d effects.  For example, the shading on
the torus seems to stuff up a bit, but, well, I can't be bothered fixing it
at the moment.

Ok!

Requirements
------------

80386 or better
384k free conventional memory
VGA card

However, I would recommend running it on a Pentium, or at least something
with a PCI bus.  I've (hopefully) optimised most of it to hell and back, but
I haven't tested it on anything other than my computer, a P100 with a Trident
9660 SVGA card.  It should work fine under Windows 95, but if you do run it
under Win95, it's probably best to not have anything else running at the
same time.

Just in case you're interested, this demo was written in Borland Pascal 7.0,
but just about all of it is in assembler, using BP's BASM.

If you want to contact me, write to me here on TCB, or email me at:

jester@axs.com.au
taran@alphalink.com.au

Doesn't really matter which one.
