
	some old raytracing routines i put together to be included in the demo.
	this is rather unoptimized C stuff and there are plenty of bugs but the
	result looks almost good.
		
	ok, there are plenty of bugs in the camera system and even maybe in
	some object intersection code... i hadn't enough time to include
	some boolean operations on objects in the engine.

	oh i forgot.  the keyframer is pure crap don't even think about
	ripping a single good idea out of it. :)
		
		brioche/aspirine <xdefrang@csi.com>
