dARK sIDE oF tHE sUN

by ainc. in 99

code/mesh toxic avenger
gfx       bander
muzik     lichtmensch
add.code  psychodad

xth at ms2k-1


===========
DOS-VERSION
===========

 min.P166 - NoSound - VESA 1.2 - 16MB RAM
 max.PII450 - SoundBlaster16 - VESA 2/LFB - 16MB RAM

 uses 640x480x16bpp (vesamode 111h)
 uses BLASTER=Axxx Ix Dx

 possible options:
  -mblur   : activates motion-blurring (VESA 2 only and veeery slow)
  -vsync   : sync to vertical retrace (VESA 2 only)
  -nosound : guess what..

============
WIN-VERSIONS
============

 min.P166 - NoSound - 16MB RAM
 max.PII450 - Midas-Compatible SoundCard - 32MB RAM

 uses 16bpp-window (desktop can be any colordepth)

 possible options:
  -nosound : what could this mean ?!

 problems:
  sound is out of sync..
  colors might be wrong..

======
GREETZ
======

 toxic avenger:

  personal: squoquo, eska, flo(illuminatus), all my friends
  respectz: tbl, tpolm, gods, bomb, byterapers, blasphemy,
            coma, trauma, shock, haujobb, superstition, orange
            juice, matrix, the mekka-posse andsoonandsoonand..

 bander:

  Alpha_X-ray Annabel Apheler Azrei Bren Cetacean Ceyna_Indigo
  Charisma ChunLi Crunchers Dax Elanthia Fionacat Fira FireCloud
  Gizmo Greyfeather Grimm Haelvemaen Hiroshima Ice Jac JFoxGlov
  Jammet Jessamyn Karolynn Keyanna Khisanth Light Lindgold Lunia
  MarkVega Matt MelSkunk Mikhael Misty MoonShine Morgana Naros
  Natalie Nilesta Renault Reyna Ruhk Sam Shadowfang Shalla Snout
  Sylith Tanabi Tannacat Topaz Watani Weehawk Woof-it WoolyMittens
  jonwI' lynnx unci Unicorn and the rest of the incrowd.

  Eric Schwartz, Jeremy Bernal, Micheal Higgs,
  David Koppenhaver, Tygger L. Graf.

  And, of course, Melissa.

 lichtmensch:

 psychodad:

=====
THANX
=====

 Ivan Montes Velencoso (Dr.Slump) for ZFS (Zip-File-System)
 Markus Oberhumer & Laszlo Molnar for UPX (Exe-Compressor)
 Charles W. Sandmann for CWSDPMI
 FPC-Developers for makin the BEST pascal-compiler available
 Housemarque inc. for MIDAS (Win-EXE only)

=======
CONTACT
=======

 toxic avenger:

  wanna join the apocalypse ?!
  wanna chat about demo/game-coding !?
  feel free to mail me..

  toxie@egm-electronics.com
  http://www.uni-ulm.de/~s_cwaech/

 bander:

  richard.mulder@consunet.nl
  http://callisto.worldonline.nl/~cb000447/

 lichtmensch:

  lichtmensch@gmx.net

 psychodad:

  stefan.roemer@student.uni-ulm.de

===
FAQ
===

 Q: i have a PIII/1GHZ. the demo is flickerin like hell
    and the water/blur fx look like shit.
 A: use the "-vsync" parameter to synchronize to vertical
    retrace or use "-mblur" for motion blurring. (this should
    slow down every pc available right now =)

 Q: no sound.
 A: is your BLASTER environment set properly ??!

 Q: i hate this demo.
 A: delete it.

=====
INFOS
=====

  ainc. was founded in 96 by the toxic avenger..
  only productions made were some pc-games since then..
  this demonstration is the first contribution to the scene..

  the demo was produced in about 2 months (although most stuff has
  been done in the last 2 weeks (finished 2h before deadline) =)..

  a 3dfx-exe was planned.. due to the buggy fpc-win32-version
  it is "delayed" (stay tuned for this kick-ass-version)..

  directdraw was also planned.. the fpc-team released a (maybe
  workin) bugfix for it ONE week before the competition..

  source is about 400k of code (containing 20-30% asm for
  speedy rendering/soundmixing)..

  unzipped data is about 2.5MB of pics, meshes and sound..

  dos-soundengine was made by bander + toxic avenger
  and can be downloaded from their sites..

  almost everything you saw/heard in this demo was COMPLETELY
  SELFMADE (except some of the textures (thanx to the net =)..

  ripping kills the scene (f*#k those stolen mpegs/meshes)..


(C)99 aINC.