Shine Engine 0.5 source.

Important:
	Shine source code is free to use for whatever you want.
	(We'd appriciate if you send us the bugfixes you make.)
	I don't really care if someone uses parst of this ugly code, for anything.
	
	I released so someone else can fix this damn diskmag, because I'm tired.
	It could also be nice with some more diskmags. Let's see what you can do.

	Thank you.


Compiling:
	You need the IJG-Jpeg lib and the Bass music player to compile Shine.

	IJG-Files should be located under .\source\jpeg
	and Bass files should be located under .\source\bass

	Bass is ofcourse optional.
	.\source\base\smusic.cpp has wrapper functions for Bass as example.

Notes:
	A more advanced readme may come.
	A more commented sourcecode might come aswell.

	The code is quite new, but quite old to me, it's alot of things i'd like to change.
	But as I always search bugs...

	.\source\ - The sourcecode
	.\datafiles\ - Shine datafile. (Execute make.bat)
	.\articles\ - Example article file. (Execute make.bat)
	.\PluginExample\ - Example of a plugin

	To run after compilation. Place ShineEngine.exe in the same directory as "articles.s" and "data".
	And make sure that bass.dll is in the path.

Contact:
	http://shine.scene.org
	balo@home.se

/ bR