free-source project infofile.

psfx
well.. place to try out some effects ideas and otehr stuff...
i also have some ripped code around.. the wormhole i used on tv, the 3d rotational equations from the cube on skyscape and other places..
atleast i made sure i understood how they worked before i used them. the 3d was completly remodeled so it isnt exactly a rip. its lame anyways so who cares?
13h was mainly ripped from infinity diskmag tutorials which were ripped from denthor of asphyxia.. :P with time i discovered i couldnt use some stuff and had to recode almost everything so i didnt used any libs (div by 0 error on pentiums)
most of this code is unnoptimized... i normally only think about it when i used it on the demos later on.
i once deleted whole skyscape demo and had to redo it. i optimized all code on the demo so all was lost... i dont recall much of it now but i think all 3d had to be remade once again including the lens flares equations and the "ripples/rotozoomer" which i optimized with help from slyde and cyg later on 98... (bothering them about helping me...)

ps