material = "LATTIA"
 {
    function = "phong_texture_bump"
    face_side = "front"
    texture_map_path = "mapit/map08.pcy"
    bump_map_path = "mapit/bump08.pcy"
    phong_map_path = "mapit/bump08.pcy"
    shades = 256
# Not needed when 'phong_map_path' is used
#    ambient = 0.0
#    diffuse = 0.5
#    specular = 0.5
#    exponent = 12.0
    dark_rgb   = " 0.0  0.0  0.0 "
    color_rgb  = " 0.6  0.0  0.6 "
    bright_rgb = " 1.0  1.0  1.0 "
    dark_pos   = 0.0
    color_pos  = 0.4
    bright_pos = 1.0
}

@end
