material = "LATTIA"
{
    function = "phong_texture_bump"
    face_side = "front"
    texture_map_path = "mapit/map12.pcy"
    bump_map_path = "mapit/bump12.pcy"
    phong_map_path   = "mapit/phong2.pcy"
    shades = 256
    ambient = 0.6
    diffuse = 0.3
    specular = 0.2
    exponent = 12.0
    dark_rgb   = " 0.0  0.0  0.0 "
    color_rgb  = " 0.6  0.9  0.3 "
    bright_rgb = " 1.0  1.0  1.0 "
    dark_pos   = 0.0
    color_pos  = 0.7
    bright_pos = 1.0
}

@end
