
material = "BLACK"
{
    function = "solid"
    face_side = "front"
    color_rgb = "0 0 0"
}

material = "MATER01"
{
    function = "environment"
    environment_map_path="mapit/map23.pcy"
    face_side = "front"
}

material = "MATER02"
{
    function = "transp_environment"
    environment_map_path="mapit/map23.pcy"
    face_side = "front"
}

material = "MATER03"
{

# No need for bump here! Looks just the same with phong texture
#    function = "phong_texture_bump"

    function = "phong_texture"
    face_side = "front"
    texture_map_path = "mapit/map22.pcy"
#    bump_map_path = "mapit/bump22.pcy"
    shades = 32
#    shades = 256
    ambient = 0.0
    diffuse = 0.4
    specular = 0.5
    exponent = 12.0
    dark_rgb   = " 0.0  0.0  0.0 "
    color_rgb  = " 0.6  0.6  0.6 "
    bright_rgb = " 1.0  1.0  1.0 "
    dark_pos   = 0.3
    color_pos  = 0.9
    bright_pos = 1.0
}

material = "MATER05"
{
        function = "flare"
        large_texture_map_path = "mapit/flare10.pcy"
        mask_index = 0
        transparent_mode = "add"
}

material = "MATER06"
{
        function = "flare"
        large_texture_map_path = "mapit/flare11.pcy"
        mask_index = 0
        transparent_mode = "add"
}

material = "MATER07"
{
        function = "flare"
        large_texture_map_path = "mapit/flare12.pcy"
        mask_index = 0
        transparent_mode = "add"
}

@end
