material="MAP2"
{
    function = "environment_bump"
    face_side = "back"
#    environment_map_path = "mapit/envplane.pcx"
    environment_map_path = "mapit/sick01.pcx"
    bump_map_path = "mapit/bump.pcx"
}

material = "MAP1"
{
  function = "none"
}
@end

