material = "ASPHALT"
material = "APE"
{
    function = "zbuf_phong_texture"
    face_side = "front"

    texture_map_path ="mapit/chess.pcx"
    phong_map_path="mapit/bump.pcx"
    shades  = 256
    dark_rgb   = " 0.0  0.0  0.0 "
    color_rgb  = " 0.1 0.2 0.6"
    bright_rgb = " 0.3 0.2 0.8 "
    v_delta=7
    dark_pos   = 0.0
    color_pos  = 0.1
    bright_pos = 0.7
}
@end
