material = "IHO"
{
    function = "zbuf_environment"
    face_side = "both"
    environment_map_path ="mapit/envpla2.pcx"
}
material="LATTIA"
{
    function = "persp_transp_texture"
    face_side = "front"
    texture_map_path ="mapit/chess.pcx"
    u_delta=2.5
#    zbuf_pos="near"
    transparency=0.25
}
material="TAIVAS"
{
    function = "environment_bump"
#    function="phong_texture_bump"
    face_side = "front"
    environment_map_path = "mapit/sick01.pcx"
#    environment_map_path = "mapit/envpla2.pcx"
#    texture_map_path = "mapit/sick01.pcx"
    bump_map_path = "mapit/bump.pcx"





#    function = "zbuf_persp_texture"
    face_side = "front"
    texture_map_path ="mapit/sick01.pcx"
    v_delta=5
    zbuf_pos="far"
}
@end
