// mekka 2000 demo script
// ernte23
// 

tune 	audio\mekkade2.xm
quitpat 0x1b

  // type   start pat  end pat  start row  end row 	filename	param1	   param2	param3

pattern 0x00 0x03	
{
      avivideo    0x00	0x03    0x00       0x40         video\iscap.avi	no	   no		no
      sequence	  0x00	0x03	0x00 	   0x20		video\kreis.seq	additive   20		no
      radialblur  0x00  0x03    0x00       0x40         no		8192	   20		no   
      bitmap      0x01  0x01    0x00       0x20         video\a.pcx           additive   fade1	no
      bitmap      0x01  0x01    0x20       0x40         video\b.pcx           additive   fade1	no
      bitmap      0x02  0x02    0x00       0x20         video\c.pcx           additive   fade1	no
      bitmap      0x02  0x02    0x20       0x40         video\d.pcx           additive   fade1	no
      bitmap      0x03  0x03    0x00       0x20         video\e.pcx           additive   fade1	no
      bitmap      0x03  0x03    0x20       0x40         video\f.pcx           additive   fade1	no
      bitmap      0x03	0x03	0x30       0x40 	video\ernte.pcx	additive   fade4        no 
      sequence	  0x00	0x03	0x00 	   0x20		video\kreis.seq	additive   20		no
}

pattern 0x04 0x05	
{
     bitmap    	0x04	0x05	0x00       0x40 	video\ernte.pcx	no         no		no
     radialblur 0x04    0x05    0x20       0x30         no		8192	   20		no   
     radialblur 0x05    0x05    0x30       0x40         no		8192	   800		no   
}

pattern 0x06 0x09	
{
     3d_mesh    0x06	0x07	0x00       0x40 	video\antz.3ds        Camera01   210		flatshade
     radialblur 0x06    0x07    0x00       0x40         no		1192	   10		no   
     3d_mesh    0x08	0x09	0x00       0x40 	video\antz.3ds        Camera02   210		flatshade
     sequence	0x06	0x09	0x00 	   0x40		video\quad.seq	no         20		no
     bitmap     0x06    0x06    0x20       0x40         video\3201.pcx        additive   no		no
     bitmap     0x07    0x07    0x20       0x40         video\3202.pcx        additive   no		no
     radialblur 0x09    0x09    0x00       0x40         no		8192	   20		no   
}

pattern 0x0a 0x0d
{
     bitmap     0x0a    0x0a    0x00       0x40         video\ernte2.pcx      no         fade1	no
     bitmap     0x0b    0x0d    0x00       0x40         video\ernte2.pcx      additive   no		no
     3d_mesh    0x0b	0x0d    0x00       0x40 	video\wespenflug.3ds	no	   140		flatshade
     sequence	0x0c	0x0d	0x00 	   0x40		video\west.seq	additive   20		no
     bitmap     0x0c    0x0c    0x20       0x40         video\3203.pcx        additive   no		no
     bitmap     0x0d    0x0d    0x30       0x40         video\3204.pcx        additive   no		no
     radialblur 0x0d    0x0d    0x30       0x40         no		8192	   20		no   
}

pattern 0x0e 0x011
{
     avivideo   0x0e	0x0f    0x00       0x40         video\mant.avi	no	   no		no
     sequence	0x0e	0x0f	0x00 	   0x40		video\center.seq	additive   20		no
     radialblur 0x0e    0x0f    0x00       0x40         no		8192	   20		no   
     bitmap     0x0e    0x0e    0x20       0x40         video\3205.pcx        additive   no		no
     bitmap     0x0f    0x0f    0x20       0x40         video\3206.pcx        additive   no		no
     3d_mesh    0x10	0x011   0x00       0x40 	video\schnapp.3ds     no	   140		flatshade
     radialblur 0x10    0x011   0x00       0x40         no		1192	   20		no   
     sequence	0x10	0x011   0x00 	   0x40		video\pfeilbar.seq  	additive   20		no
     bitmap     0x11    0x011   0x00       0x40         video\ernte3.pcx      additive   fade2   	no
}

pattern 0x012 0x013
{
     bitmap     0x012    0x012  0x00       0x40         video\ernte3.pcx      additive   no   	no
     sequence	0x012	 0x012  0x00 	   0x40		video\pfeilbar.seq    additive   20		no
     ipol_mesh  0x012	 0x013  0x00       0x40         video\tex2.pcx        flower	   40		no
     radialblur 0x013    0x013  0x00       0x40         no		2192	   20		no   
     sequence	0x013	 0x013  0x00 	   0x40		video\pfeilbar.seq    additive   20		no
     bitmap     0x012    0x012  0x00       0x20         video\3207.pcx        additive   no		no
     bitmap     0x013    0x013  0x20       0x40         video\3204.pcx        additive   no		no
}

pattern 0x014 0x017
{
     bitmap     0x013    0x017   0x00      0x40         video\skel1.pcx       no         fade1   
     3d_mesh    0x014    0x017   0x00      0x40 	video\mantise.3ds	no	   100		flatshade
     sequence	0x014	 0x017   0x00 	   0x40		video\move.seq	additive   10		no
     radialblur 0x015    0x015   0x20      0x40         no		4192	   20		no   
     radialblur 0x017    0x017   0x20      0x40         no		8192	   20		no   
     bitmap     0x017    0x017   0x30      0x40         video\ernte4.pcx      additive   fade4   	no
}

pattern 0x018 0x01a
{
     bitmap     0x018    0x01a  0x00       0x40         video\ernte4.pcx      additive   no   	no
     bitmap     0x018    0x01a  0x00       0x40         video\danke.pcx       additive   fade2  	no
}