******************************************************************************
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*                 -= Crystal Render - Real-time 3D engine =-                 *
*           -= Copyright (c) 1996, 1997, 1998 by Matjaz Trtnik =-            *
*                                                                            *
********************************* 14/03/1998 *********************************

TABLE OF CONTENTS
=================

  1. Disclaimer
  2. What is CR?
  3. Where can I download latest version?
  4. Where can the author be reached?
  5. Greets
  6. Final words


1. Disclaimer
=============

  I hate to write this but it just have to be here.

  The author takes no responsibility, if something in this document or
  the accompanying classes causes any kind of data loss or damage to
  your hardware.

  You can use this product strictly for *NON* commercial programs.
  If you want to use it for commercial programs please contact author.

  You are not permitted to distribute, sell or use any part of
  this source for your software without special permision of author.


2. What is CR?
==============

  Crystal Render is small vecotr engine supporting flat, Gouraud, Phong
  shading and texture, environment mapping. There are a lot of different
  routines two. Basics about mode $13, palette manipulation, loading
  PCX, BMP and RAW files 320x200x256, Phong and fractal map generators,
  timer routines, mouse handler and finally 3D Studio ASC converter that
  converts ASC file to internal file format used by this engine. Engine
  was written long time ago. I think I finished it in late summer 1996
  and all this time it was taking space on my hard drive. Now i decided
  to put it to public domain for people who want to learn something from
  this not just rip off my code.

  You should have DOS32 protected-mode extender copyright by Adam Seychell.
  You can get it from one of the FTPs listed below:

    ftp.cdrom.com/pub/demos/code/pmode/
    x2ftp.oulu.fi/pub/msdos/programming/pmode/
    ftp.luth.se
    ftp.arosnet.se

  Engine uses DOS32 v3.5beta. I do not guarantee it will work with previous
  versions of DOS32 (3.3, 3.2 and 3.1) since I have not tested it.

  Make whatever you want with this code just do not breake rules written
  in disclaimer. Rip it if you feel like but remember, good coders do not
  use other code for ripping but just for learning!


3. Where can I download latest version?
=======================================

  Actually there is only this version and I do not want to work on it any
  more since there are a lot of similar engines around.
  But you can always go to my homepage and check if there are some other
  sources available for download. Beside that ftp.cdrom.com and
  www.hornet.org should have it too. I am planning to release almost all of
  my source code step by step. I just need to write this little readme.txt
  file for each part.

  Address of my homepage is:

    http://www2.arnes.si/~ssdmalic/mali/


4. Where can the author be reached?
===================================

  If you want to contact me for any reason I can be find on following
  addresses:

    Snail:
      Matjaz Trtnik
      Klemenova 11
      1260 Ljubljana-Polje
      Slovenia
      Europe

      Tel.: ++386 (0)61 482 289

    E-mail:
      mtrtnik@bigfoot.com (first)
      igo.gruden@uni-lj.si (second, checked once or twice per month)

    Web:
      http://www2.arnes.si/~ssdmalic/mali/

    Irc:
      nick: maLi or something similar (maLi, maLi_)
      channels: #coders #malixa #scene.si


5. Greets
=========

Greets flys to:

maLa -  I LOVE YOU 

MaLixa members (bsm, Thor)

#coders (in alfabeth order):

    .Adept.Altair.aXs.BLACKAXE.blala.borzom.bsm.Compile.CyberEagle.damaq.
    .DynaByte.Eckart.Ecstasy.Ex.Findus.frenzy.Gaffer.Gedge.Ghoul.HeadSoft.
      .Jare.Kalms.Kombat.lim_dul.lovex.maxter.Melan.MidNight.mri.mrz_ai.
       .multiplex.Paso.Phred.Plasm.Psyq.raster.Ravian.Sarwaz.sqrt(-1).
              .submissiv.Teran.Thor.Unreal.Vastator.Wog.xLs.Zed.

all others I forgot.


6. Final words
==============

  I included some .PCX texture maps and 3D Studio objects.
  Sources have been compiled and linked with Turbo Assembler
  version 3.2 and dlink version 2.0beta. Engine runs under DOS
  or in Win95 DOS box without any problems.

  Any comments, suggestion or bug reports can be emailed to
  mtrtnik@bigfoot.com.


                           Signed,

                                   Matjaz Trtnik aka maLi/MaLixa



