// SUPERUNKNOWN v1.0 ////////////////////////////////////////////////////////

By Five, And Then Some.

This demo is public domain. You may freely distribute the program as long as
this file is included, and no money is charged.

// RELEASE NOTES ////////////////////////////////////////////////////////////

This demo won The Gathering 1994, held in Oslo this Easter. In this final
version we've fixed a few bugs, added support for GUS-owners with less than
1Mb of memory, and also added the complete source code.

// RUNNING THE DEMO /////////////////////////////////////////////////////////

At the DOS-prompt, type

RUNME

and off you go. Hopefully, that is. You'll need some 620Kb of conventional
memory, though, which means you might have to remove some unneccesary device-
drivers/TSRs to get enough RAM. To make things even worse, SUPERUNKNOWN also
requires a continuous UMB of about 41Kb in order to play back GUS-sound. Dig
out your DOS-manuals for details on how to achieve this. Suffice is to say
that you'd better load as much as possible into high memory, using the "LH"
and "DEVICEHIGH" commands. The MIDI sound is naturally native GUS.

Use the parameter "-LOOP" to make the demo run continously.

// THE SOURCE ///////////////////////////////////////////////////////////////

We've decided to release the source code of this demo to the public domain.

Of course it contains inconsistencies and redundancies - not to mention dirty
hacks. We already KNOW that! ;-) It is also sparsely commented (to say it the
least).

Still, some of you might be take interest in the code. Note, however, that we
are NOT able to answer technical questions conserning the code itself (like,
"What's this AX-register doing, anyway?"). You're on your own here.

The program is created using BC31, and should compile OK as long as the
settings in /Options/Directories are correct. You'll also need to enable
386-code and automatic transfer to TASM.

// CREDITS //////////////////////////////////////////////////////////////////

>> Morphing
   Graphics by Andrez and SanasolGutten, programming by Captain Napalm.

>> Titlescreen
   Graphics by Andrez and SanasolGutten, programming by Captain Napalm.

>> Flamescroller
   Graphics and programming by Andrez.

>> Fractalzoom
   Programming by Captain Napalm. (This small 252Kb animation is created by
   the same compression engine used in RFVDEMO, previously released w/full
   source code to the public domain.)

>> Voxelspace
   Cloud texture created using CLOUDGEN09, previously released to the public
   domain by SanasolGutten (available at all major FTP-sites!). Remaining
   programming done by Captain Napalm.

>> IFS-Tendrils
   Marble texture programmed by SanasolGutten, remaining programming by
   Captain Napalm.

>> Dunes
   Original idea by Laila "Wallbanger" Fr0seth, programming by Captain Napalm.

>> Endscroller
   Graphics and programming by Captain Napalm.

>> Sound
   Composed by BlackAce (in great hurry!), programming by BladeRunner. The
   music is created using Cakewalk Pro, and is played back via ULTRAMID from
   Forte Technologies Inc.

// GREETINGS ////////////////////////////////////////////////////////////////

Thanks and hellos goes to the following:

Equinox
Knut R0nhovde
PCK
Razor 1911
Thevenin Data (Call "The Abyss BBS" at (+47) 73528467)
Trial by Fire (love your intro ;-)
Ztiff Zox Softwear

... And generally all the people at Trondheim College of Engineering. Most
of them, at least. You know who you are.

// MEMBERS //////////////////////////////////////////////////////////////////

Five, And Then Some consists of the following people:

>> Andrez (Graphics, programming)
   Andreas 0verland
   andreaso@edb.tih.no

>> BlackAce (Music)
   Sigurd Ringbakken
   sigurdr@edb.tih.no

>> BladeRunner (Sound programming)
   Ronny Hanssen
   ronnyh@edb.tih.no

>> Captain Napalm (Graphics, programming)
   Thomas Hagen
   thomash@edb.tih.no

>> SanasolGutten (Graphics, programming)
   Kenneth Aastr0m
   kennetha@edb.tih.no

