#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "Stones.inc"

camera{
  location <0.00, 0.00, -12.00>
  look_at  <4.00, 0.00, 0.00>
  up       <0.0, 1.0, 0.0>
  right    <1.00, 0.0, 0.0>
}
#declare Haus = height_field {gif "dome.gif" water_level .001 scale <4,8,4>}


object {light_source { < -20, 2, -10> color White }}
object {light_source { < 60, 50, -100> color red 1 green 1 blue 1 }}


object{
difference{
object{union{object{Haus rotate <-90,-45,0> translate <-3,-2,-3>}
             object{Haus rotate <-90, 45,0> translate < 5,-2, 0>}
            }
      }
object{ box{ <-5,-1.6,0>,<2,0.2,1.7>} rotate y*-45 translate < 4,0, -4.5>}
texture { Stone13 }
no_shadow
}}
