Program `MANKY`

Now we can start to program a game called `MANKY`. First please enter the `Manky` sprite data value numbers by entering the `Monitor` and clear the screen then type .M 3500 3540 then press `Return` and starting on the 1st value number of the 1st row of eight `2 character` hex value numbers type over all the `2 character` value numbers with all the `2 character` value numbers in the `lists` below one after another starting with `list 1` top left (value `00`) working towards the right then go on to the next row working from left to right an so on. Press `Return` after you type in every 8th value number. When all value numbers (64 in all) are entered clear the screen then type .M 3540 3580 then press `Return` then with `list 2` type these in like `list 1`. When all value numbers (64 in all) are entered clear the screen then type .M 3580 35C0 then press `Return` then with `list 3` type these in like before. When all value numbers (64 in all) are entered clear the screen then type .M 35C0 3600 then press `Return` then with list 4` type these in like before. When all value numbers (64 in all) are entered clear the screen then type .M 3600 3640 then press `Return` then with `list 5` type these in like before. When all value numbers (64 in all) are entered clear the screen then type .M 3640 3680 then press `Return` then with `list 6` type these in like before (64 value numbers to enter).

`List 1`

`List 2`

`List 4`

`List 3`

`List 5`

`List 6`

The list numbers from 1 to 3 are `Manky` designs facing right and list numbers 4 to 6 are `Manky` designs facing left. Place a blank tape in your `datasette` (make sure you are still in the `Monitor`) clear the screen and type:- .S"SPRITES",01,3500,3680 press `Return`. This saves all you have typed in for later on tape (total tape counter 000 to 009).